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Wires

Modules don't know about each other. Wires are how they still work together: a wire says "when this happens, do that," and you decide which connections exist in your workspace.

When X, do Y

A wire connects an event from one module to an action in another. A part drops below its reorder point, add it to a shopping list. A fabrication job finishes, mark the task waiting on it done. An order is received, top the stock back up. Neither module knows the other exists; the wire is the connection, and it's yours to make.

You build wires in a guided composer: pick the event, pick the action, done. No code. Each wire can be edited, turned off, or deleted on its own.

Conditions

A wire can carry a condition, a check evaluated each time it would fire. Only restock when the item is tagged consumable; only notify for orders over a certain amount. No condition means the wire always fires.

On a schedule

A wire doesn't have to wait for an event. It can fire on a repeating rule instead, every Monday at 9, the first of the month, which is how recurring tasks and scheduled reminders work. See Integrations -> On a schedule.

Where wires come from

You don't start from zero. Modules ship sensible default wires (receiving an order restocks inventory, out of the box), and a bundle can install the wires its setup needs. They're all ordinary wires once installed: visible in your workspace, editable, and yours to disable.