Skip to main content

Everyday tools

Small features that show up all over the app rather than living in a section of their own. None of them needs much setup; they're here so you know they exist.

Tags

Labels that cross modules. Put the same tag on a part, a task, and a machine, and they all show up together under it. A tag like summer-2026 or experimental can go on whatever fits, and each tag can carry a color. Because tags span kinds, they're a fast way to pull a cross-section of the workspace: everything for one event or one push, no matter which module each piece lives in.

Units

A shared vocabulary for quantity fields, so "g", "gram", and "grams" all mean the same thing. Cobblr ships the common units (gram, meter, each) and you can add your own. A display preference controls whether you see the symbol, the full name, or both. The unit picker draws from this list wherever a quantity appears, which is what keeps totals consistent instead of free-text guesses.

Templates

A template pre-fills a new record so you're not starting from a blank form. Define one for a kind (a part, a machine, an asset) with the defaults and tags you always set; stamping a new record from it puts those values in place, ready to tweak. Templates belong to the workspace, so they match how yours actually works.

One search bar covers every kind of thing in your workspace. Type a query and Cobblr searches across parts, machines, projects, notes, whatever modules you have enabled, and merges the results. Each module opts its records in, so the same bar reaches further as you turn more on.

Appearance

Light and dark, at two levels: your account preference follows you across devices, and any single device can override it (lock the shop wall display to dark without touching your default) or just match the OS.

Forms

A visual form builder controls what adding or editing a record looks like: drag fields into the order that matches how you actually enter things, and group them under section headings. Per workspace, per kind.

Mobility

Tracks whether a thing is where it belongs. Give a tool or a bin a home location and mark it mobile; when it drifts, it shows as away with how long it's been gone, like "away · 3d", and a single Return home puts it back. Things are fixed unless you mark them mobile, so only the things that actually move are watched.